For corporate event agencies
The best 20 minutes
in your client's agenda
Build a fully branded game for any client event — escape room, GPS expedition, marker hunt or conference quiz — and run it in any venue. Outdoors by GPS, indoors by QR code. Players join by scanning a code: nothing to download, nothing to rig.
Free plan — 10 player-joins every month · no credit card
No app. No hardware. Players scan a code, that's it.
Built for full rooms. 500 players, load-tested. See the numbers →
Your client's brand, not ours. Full white label on the Studio plan.
One tool, every brief you'll get this year
Rain moves the offsite indoors. The conference needs something for the post-lunch slot. The sales kickoff is in a city centre. The team is spread across four countries. Same subscription, four completely different games.
Scavenger Hunt

Scavenger Hunt
Players move, find things and prove it — GPS check-ins outdoors, or tasks spread across a venue. Teams compete in real time.
Use it when → you want people out of their chairs and talking to someone they haven't met.
Marker Hunt

Marker Hunt
QR markers placed anywhere on site. Players scan to unlock the next task, and the map fills in behind them as they go.
Use it when → the outdoor plan is rained off, or the whole event lives inside one building.
Escape Room

Escape Room
Tasks hidden inside a single image. Teams hunt for what's clickable — no set to build, no room to hire, no facilitator to brief.
Use it when → there’s no space, no budget for a physical build, and you still promised something memorable.
Time Capsule

Time Capsule
Content unlocks on a schedule — one task a day, or one a week. The game runs for as long as the campaign does.
Use it when → the team is never in the same room, or the client wants engagement lasting longer than an afternoon.
Quiz

Quiz
Seated and screen-led. Questions run on everyone's phone while the leaderboard moves on the big screen behind you.
Use it when → the room is seated, the agenda has twenty minutes, and you need the energy back after lunch.
And you can mix formats inside one game — a marker hunt that finishes in an escape room, a quiz that unlocks over three days.
Every solved task gives you a letter. The last one gives you the answer.
Lay an anagram or cryptogram across a whole game and it stops being a set of questions. Teams collect a letter for each task they solve, and the room only finds out what they've been spelling in the last few minutes.
It's the difference between a leaderboard and an ending — and it's why this bills as an experience rather than a quiz.
Ten seconds. From a real game.
From brief to branded game in an afternoon
Build your tasks
Eight task types, and every one of them works inside every quest format.
Single choice
One right answer from a list. Fast to answer, fast to score.
Multiple choice
Any number of correct picks. The backbone of a timed round.
Yes / no
One tap. Good for warm-ups and for unsticking a stalled team.
Text answer
For answers that can't be reduced to a list.
Image sequencing
Put pictures in the right order. Works with no shared language.
Image pairing
Match items to each other. Strong for product and onboarding content.
Hotspots
Tap the right spot in a picture. Any image becomes a puzzle.
Photo upload
Teams prove they did it — and you get pictures to send the client afterwards.
Group them into quests and assemble the game
Run them in order, at random, unlocking on a timer, or unlocking by codeword.
In order
At random
On a timer
By codeword
Brand it, rehearse it, run it live
Your client's colours, your client's logo. Watch the leaderboard move from your own screen.
Client A
Client B
Fast enough to pitch with. Build a real, branded game for the proposal and win the brief with the actual thing rather than a mood board.
Then you just run it.
Nothing to install.
No downloads, no tablet rentals, no kit to ship, nothing for the venue's AV team to rig.
Live scoring you can watch.
Team or individual, with streak bonuses and wrong-answer penalties. The whole room watches the leaderboard move.
Indoors, outdoors, or neither.
GPS check-in outside, QR scans inside, image puzzles for remote play — mix all three when the weather can't be trusted.
One subscription. Every client. Every event.
Most engagement suppliers bill by the player. The client's budget was signed off months ago — so every extra person in the room comes out of your margin, not theirs.
Quizpedition is one flat monthly subscription, sized for agency volume rather than a single event.
And what you build stays yours — build a game once, rebrand it in minutes, run it for ten clients.
Build one before you pitch one.
No credit card. The Free plan includes 10 player-joins a month — enough to build a game end to end, play it through yourself, and show a client exactly what they'd be getting. Move up a plan when you're running it for a room.
Create your free account